Ethereal Realm

The Ethereal Realm has the following traits:

  • No Gravity
  • Timeless
  • Alterable Morphic: The plane contains little to alter, however.
  • Mildly Neutral-Aligned
  • Enhanced Magic: All spells and spell-like abilities used within the Ethereal Realm may be employed as if they were improved by the Quicken Spell or Quicken Spell-Like Ability feats. Already quickened spells and spell-like abilities are unaffected, as are spells from magic items. Spells so quickened are still prepared and cast at their unmodified level. As with the Quicken Spell feat, only one quickened spell or spell-like ability can be cast per round.
    They do not cross into the Material Plane. The only exceptions are spells and spell-like abilities that have the force descriptor and abjuration spells that affect ethereal beings; these can cross from the Material Plane to the Ethereal Plane. Spellcasters on the Material Plane must have some way to detect foes on the Ethereal Plane before targeting them with force-based spells. While it’s possible to hit ethereal enemies with a force spell cast on the Material Plane, the reverse isn’t possible. No magical attacks cross from the Ethereal Plane to the Material Plane, including force attacks.

Ethereal Realm

Land Of The Fallen Sun Skritz